➡️ Fixed some bugs in the sniper preventing flips from showing up
➡️ Changed the color of the time, to avoid it being confused with the actualy price paid. As suggested by @phuriii
➡️ Added Wisp Pet upgrades to flip tracking. Its now unstuck and 8/9 flip tracker instances have caught up with the backlock the last one will take approximately another hour.
➡️ Added time to Price Paid. Should avoid confusion in case the price did not yet update.
➡️ Made AI flip finder tend to use more recent data following a report from @Deleted User
➡️ Fixed candy grouping (candy or no candy, amount doesn’t matter)
➡️ Worked on us server
➡️ Fixed user finder flips sometimes not showing up when you are the only user with user finder enabled
➡️ Fixed rabbit overvaluations after figuring out that they came from https://sky.coflnet.com/auction/55307800cc28464d847e73ae2d92efbf
➡️ Made the What do you want to do? Flipping/use for pricing data question persist choice of use pricing data, as suggested by @breakgabe
➡️ Fixed the Thunder charge filter by correcting it to be numeric. Thanks @ratgunr for the report
➡️ After some more tinkering the AI finders seems somewhat stable now - except for rabbit pets
➡️ Fixed vitality+dominance attribute combination not being accounted for in item descriptions - and sniper algorithms. Thanks for the report @leftdark
➡️ Updated the prem+ system to recognize the veteran+magic find combo as more valuable. Thanks for the report @ratgunr
➡️ Stability improvements
➡️ AI finder flips now have a breakdown of the estimated target value when requesting references.
➡️ Fixed the minimum values of computed numeric filters like WinningBid being higher than they should. Thanks @ratgunr for the report
➡️ Corrected bazaar prices on stacks and moved the per item price behind it. Does anyone oppose always shorting that to shorter numbers?
➡️ Worked on the AI flip finder - smashing one bug after the other
➡️ Added support for parsing 1.17 Item names to support latest BAF release
➡️ Fixed no ah fees being deducted from profit for flipped without an uuid. Thanks @sparkerer for reporting that
➡️ Extended <#669951834353434726> hi responses as requested by @kysconfig
➡️ Extended delay skip tests to run on every high profit flip instead of depending on the mod for purchase hints. Every legit players profit should go up a bit now :). I hope that makes up for the weird delay behaviour over the last two days while I was testing approaches.
➡️ Added PerfectAmorTier filter for perfect armor pieces. This would select all pieces:
➡️ Restored service and sent CoflCoin compensation to all premium users.
➡️ Mostly fixed the mess created, will refine that tomorrow
➡️ Tried to extend the fairness system skip prevention system and overshot causing to many accounts to be linked.
Deactivated that again will work on restoring correct account links.
➡️ Fixed tracked flips not showing on the website. Thanks @dyloffx for the report
➡️ Fixed Pet Level filter exp calculation for all tiers above COMMON. Turns out that was always wrong causing lvl 101 Golden Dragons to not be filterable.
➡️ The /cofl buyspeedboard [page|disable|enable] command is now generally available. It lists people by their top buyspeed for the week (milliseconds after grace period)
➡️ Added /cofl set modShortNames it will try to remove unnecessary symbols and Reforges from item names to shorten flip messages. As suggested by @upioti
➡️ Added /cofl loserboard (inverse of /cofl leaderboard) it is ranked by most loss. As suggested by @decoupled
➡️ Shadow deployed that for testing, been checking estimations.
➡️ Fixed flip tracking. If flips are still using a purchase that is not your, execute /cofl loadfliphistory. Thanks for the reports @dyloffx @waanistaken @69patrick & @oanexity
➡️ Got annoyed from waiting while fixing that and sped up /crafts by about 90%






